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- #
- #
- # newWorld.cs
- # Daventry's worldly object
- #
- setLoadProgress
-
- echo Loading $KQWorld::Name objects
-
- applyCombatLevel 1
-
- #console variables initialize
- WorldVar.cs
- setLoadProgress
-
- # Basic data files
- loadKQ terrain/terrain.kq
- setLoadProgress
-
- # Connor
- loadKQ connor.kq same 277744 199295 -1 0 0 0 # normal by cottage
- setLoadProgress
-
- #loadKQ connor.kq same 149317 205133 13200 0 0 0 # by Wizard's house
- #loadKQ connor.kq same 245337 291925 -1 0 0 0 # by uglyBeast
- #loadKQ connor.kq same 133781 249902 -1 0 0 0 # by WindMill
- #loadKQ connor.kq same 197337 257120 -1 0 0 0 # by The Pub
- #loadKQ connor.kq same 145836 267363 -1 0 0 0 # by The Girl's hut
- #loadKQ connor.kq same 183238 226818 -1 0 0 0 # by The WaterMill
- #loadKQ connor.kq same 158000 305000 22000 0 0 0 # by The WaterFall
- #loadKQ connor.kq same 216000 185000 -1 0 0 0 # by The Urn
- #loadKQ connor.kq same 230000 183000 -1 0 0 1.5 # by The Churchyard tomb
- #loadKQ connor.kq same 225500 303000 -1 0 0 3 # by dead hero
- #loadKQ connor.kq same 231000 182000 12345 0 0 -1.57 # roof of church yard tomb
- #loadKQ connor.kq same 227609 279599 18907 0 0 3 # by in the castlekeep
- #loadKQ connor.kq same 155000 209000 -1 0 0 1.2 # by the bell
- #loadKQ connor.kq same 142000 205600 12986 0 0 1.2 # in the wizards tower
-
- loadKQ cam3rd.kq same 275026 197541 14930 -.2 0 -1.8
- setLoadProgress
-
- alias hero "move Connor 0 225500 303000 -1 0 0 3"
- alias wheel "move Connor 0 183238 226818 -1 0 0 0"
- alias urn "move Connor 0 216000 185000 -1 0 0 0"
- alias wizard "move Connor 0 193000 198000 -1 0 0 -1.7"
- alias start "move Connor 0 276681 196705 -1 0 0 0"
- alias little "move Connor 0 131100 271600 -1 0 0 3"
- alias cheat "KQConner::conversation Wizard 1000 4 0 17 1 2 0"
- alias roof "move Connor 0 235291 183000 13000 0 0 -1.57"
- alias hench "move Connor 0 140800 250000 16000 0 0 1.57"
- alias bricks "move Connor 0 156625 303748 15000 0 0 1.57 ; move KQCamera 0 157793 307974 16233 0 0 3"
- alias lady "move Connor 0 147900 213200 -1 0 0 2.75"
- alias ruin "move Connor 0 215800 282300 24650 0 0 2.33"
- alias coffin "move Connor 0 225847 312691 19851 0 0 3"
- setLoadProgress
-
- # THIS MUST FOLLOW CONNOR
- # Inventory objects
- loadKQ worldinv.kq
- WorldInv.cs
- setLoadProgress
-
- # load permanent objects
- permwrld.cs $KQGame::runOptimal
-
- # the lights
- #loadKQ light/amblight.kq
- #loadKQ light/sunlight.kq
-
- # the map
- loadKQ davmap.kq
- setLoadProgress
-
- # henchman stuff
- loadKQ ax.kq
- # little girl is here temporarily, she should be loaded only if connor freed
- # her in deadcity
- loadKQ girl.kq
- setLoadProgress
-
- #sprigan with crossbow
- loadKQ rooftrap.kq
- loadKQ cliftrap.kq
- setLoadProgress
-
- #zombie trap
- loadKQ zomtrap.kq
- #loadKQ zomtrap2.kq
-
- #start help stuff
- loadKQ jumptrp.kq
- setLoadProgress
-
- # Wizard tower stuff(bell and stand)
- loadKQ belstnd1.kq
- loadKQ belstnd2.kq
- loadKQ belstnd3.kq
- loadKQ wizchest.kq
- loadKQ wizquill.kq
- loadKQ wizbook.kq
-
- setLoadProgress
-
- loadKQ starball.kq starball.01 144046 209317 13766 0 0 3.46
-
- # wizard & raven
- loadKQ wizard.kq
- loadKQ wiztrap.kq
- #loadKQ ravensrh.kq
- loadKQ ravenwiz.kq
- # hangig birds and fish in farmers stall
- loadKQ deadbird.kq deadbird.01 208939 206983 9900 0 0 .57
- loadKQ deadbir2.kq deadbird.02 209434 206983 9900 0 0 0
- loadKQ fishies.kq fishies.01 208502 210878 9675 0 0 3.10
- loadKQ fishies2.kq fishies.02 209365 210878 9675 0 0 1.57
- loadKQ fishies3.kq fishies.03 209938 210878 9675 0 0 .57
- setLoadProgress
-
- # Connor's house stuff not perm stuff
- loadKQ Dummy.kq
- loadKQ Haytarg1.kq
- loadKQ smlchst1.kq
- loadKQ smlchst2.kq
- loadKQ smlchst3.kq
- loadKQ smlchst4.kq
- loadKQ basket1.kq
- loadKQ basket2.kq
- loadKQ basket3.kq
- loadKQ basket4.kq
- loadKQ basket5.kq
- loadKQ basket6.kq
- loadKQ jar1.kq
- loadKQ home2.kq
- loadKQ home4.kq
- loadKQ home5.kq
- loadKQ home6.kq
- loadKQ home7.kq
- loadKQ home8.kq
- loadKQ pondclck.kq
- loadKQ teleclck.kq
- loadKQ heroclck.kq
- loadKQ easel.kq
-
- setLoadProgress
-
- # Rope traps
- loadKQ ropetrp1.kq
- loadKQ ropetrp2.kq
- loadKQ ropetrp3.kq
- loadKQ ropetrp4.kq
- loadKQ churchr1.kq
- loadKQ churchr2.kq
- loadKQ churchr3.kq
- loadKQ churchr4.kq
- loadKQ candle.kq
- setLoadProgress
-
- #shadow monster stuff
- loadKQ shadow.kq
- loadKQ davgate4.kq
- loadKQ sdwtrap1.kq
- loadKQ sdwtrap2.kq
- setLoadProgress
-
- loadKQ monsters.kq
- #sprigan by knights tomb is in monsters.kq but needs a special cs file
- KQObject::setScript sprigan sprigan2.cs
- KQObject::setScript bossprig bossprig.cs
- setLoadProgress
-
- # Other things
- # castlekeep stuff
- loadKQ telepad1.kq
- loadKQ keeptrap.kq
- setLoadProgress
-
- # mill wheel stuff
- loadKQ ropenhok.kq
- loadKQ milwheel.kq
- loadKQ milgear1.kq
- loadKQ milgear2.kq
- loadKQ milltree.kq
- loadKQ milstone.kq
- loadKQ davgate1.kq
- loadKQ davgate2.kq
- loadKQ davgate3.kq
- loadKQ davgate1.kq dav.01 236370 183120 8339.5 0 0 -1.57
- loadKQ davgate2.kq dav.02 236370 183120 8339.5 0 0 -1.57
- loadKQ davgate3.kq dav.03 236092 183120 8339.5 0 0 1.57
- setLoadProgress
-
- loadKQ wateran1.kq
- loadKQ wateran2.kq
- loadKQ wateran3.kq
- loadKQ wateran4.kq
- loadKQ wateran5.kq
- loadKQ wateran6.kq
- loadKQ wateran7.kq
- loadKQ wateran8.kq
- loadKQ wateran9.kq
- loadKQ uglywat2.kq
- loadKQ fullstrm.kq
- loadKQ millsnd.kq
- loadKQ millsnd2.kq
- loadKQ miltrap1.kq
- loadKQ miltrap2.kq
- loadKQ wheeltp1.kq
- loadKQ wheeltp2.kq
- setLoadProgress
-
- #loadKQ knightpuzzle.kq
- loadKQ Tombdor2.kq
- loadKQ coffnlid.kq
-
- #church Puzzle stuff
- loadKQ poorbox.kq
- loadKQ urn.kq
- setLoadProgress
-
- #Cave stuff
- loadKQ portaltp.kq
- loadKQ portal1.kq
- loadKQ waterfal.kq
- loadKQ smalwfal.kq
- loadKQ water.kq
- loadKQ watertp.kq
- setLoadProgress
-
-
- #Doors around Daventry
- loadKQ Saradoor.kq
- loadKQ Wizdoor.kq
- loadKQ Condoor.kq
- loadKQ Winddoor.kq
- loadKQ Pubdoor.kq
- loadKQ Girldoor.kq
- loadKQ WatMdoor.kq
- loadKQ Farmdoor.kq
- loadKQ Alchdoor.kq
- loadKQ Tombdor.kq
- loadKQ outdoor.kq
- loadKQ keepdrl.KQ
- loadKQ keepdrr.KQ
- setLoadProgress
-
- #load walk traps
- loadKQ sarawalk.kq Sarawalk.tp 282250 196409 13916 0 0 1.56
- loadKQ conwalk.kq Conwalk.tp 268280 225448 13979 0 0 -1.83
- loadKQ alchwalk.kq Alchwalk.tp 245732 256302 12616 0 0 3.06
- loadKQ tavrwalk.kq Tavrwalk.tp 197443 261193 8337 0 0 3.1
- loadKQ wtrmwalk.kq Wtrmwalk.tp 192408 227039 7860 0 0 1.39
- loadKQ farmwalk.kq Farmwalk.tp 228159 208704 8340 0 0 1.34
- loadKQ girlwalk.kq Girlwalk.tp 131023 275476 11118 0 0 3.12
- loadKQ windwalk.kq Windwalk.tp 142302 249914 15376 0 0 1.48
- loadKQ wizwalk.kq Wizwalk.tp 143956 207986 12986 0 0 1.6
- setLoadProgress
-
-
- #load run traps
- loadKQ sararun.kq Sararun.tp 281234 196591 13915 0 0 1.56
- loadKQ conrun.kq Conrun.tp 269544 225227 13979 0 0 -1.83
- loadKQ alchrun.kq Alchrun.tp 245804 255291 12617 0 0 3.06
- loadKQ tavrrun.kq Tavrrun.tp 197498 260058 8160 0 0 3.1
- loadKQ wtrmrun.kq Wtrmrun.tp 193751 227006 7747 0 0 1.16
- loadKQ farmrun.kq Farmrun.tp 227635 208725 8340 0 0 1.34
- loadKQ girlrun.kq Girlrun.tp 131026 274956 11118 0 0 3.12
- loadKQ windrun.kq Windrun.tp 141422 249910 15152 0 0 -1.77
- setLoadProgress
-
-
- #haybail in windmill
- loadKQ haybail.kq haybail.01 147703 248928 15195 0 0 1.57
- loadKQ pushtrap.kq
-
- # pub stuff
- loadKQ beer42.kq beer42.01 196832 268299 9128 0 0 0
- loadKQ hibeer.kq hibeer.01 198915 268025 9128 0 0 1.57
- loadKQ hibeer2.kq hibeer.02 194116 268009 9320 0 0 0.74
- setLoadProgress
-
-
- #barrels near the Pub
- loadKQ brlupms.kq barrel.04 206564 267646 8345 0 0 1.57
- loadKQ barelup.kq barrel.07 199536 262152 8185 0 0 1.57
- loadKQ brlupcr.kq barrel.12 188861 269213 8185 0 0 1.57
- loadKQ brlupms.kq barrel.13 188287 266690 8185 0 0 1.57
- #boardedup door at alch house
- loadKQ boardup.kq
- setLoadProgress
-
- # arrow trap in castlekeep of Daventry
-
- loadKQ arrotrp1.kq arrotrp1 205000 279435 19000 0 0 1.57
- loadKQ arrotrp2.kq arrotrp2 229085 280250 19600 0 0 -1.57
- loadKQ arrotrp3.kq arrotrp3 229085 278840 19400 0 0 -1.57
- loadKQ triparro.kq same 216883 279578 19123 0 0 1.57
- loadKQ arroswt1.kq
- loadKQ arroswt2.kq
- loadKQ arroswt3.kq
- setLoadProgress
-
- KQMonster::inventory world BirthdaySuit 1 288838 217431 16748 0 0 0
- KQObject::changeBmp $NewInvItem rok.bmp blood.bmp
- KQObject::setHidden $NewInvItem 1
- KQObject::setScript $NewInvItem offej.cs
- KQObject::setGroupsAlways $NewInvItem 2050
-
- #waterfall stuff
- loadKQ table.kq
- loadKQ bricks.kq
-
- loadKQ watrfsnd.kq
- loadKQ windsnd.kq
- loadKQ fountsnd.kq
- setLoadProgress
-
- #Ugly Beast
- loadKQ Ugly.kq
-
- # Teleporter stuff
- loadKQ Teletrap.kq
-
- # Music traps
- loadKQ mwiztrap.kq
- loadKQ mwzhtrap.kq
- loadKQ mugltrap.kq
- loadKQ chrchtrp.kq
- setLoadProgress
-
-
- # last:
- # The world's default music
- loadKQ music.kq
-
-
- # Preload all major objects that are near Connor's starting point.
- # Preloading the resources for one object of a type preloads the resources for
- # all objects of the same type.
- KQObject::preloadResources Condoor
- KQObject::preloadResources ConHouse
- KQObject::preloadResources Cottage
- KQObject::preloadResources Church
- KQObject::preloadResources Frmhut
- KQObject::preloadResources Farmdoor
- KQObject::preloadResources fence12
- KQObject::preloadResources fence39
- KQObject::preloadResources fence46
- KQObject::preloadResources barn
- KQObject::preloadResources Ravens
- KQObject::preloadResources Tomb
- KQObject::preloadResources TombOfTheDead
- KQObject::preloadResources tomb2.01
- KQObject::preloadResources tomb7.02
- KQObject::preloadResources sarcf1.01
- setLoadProgress
-
-
- # put a script on the sprigans breastplate
-
- # Tell the camera to follow Connor
- KQCamera::follow none
- setLoadProgress 100
-
-